Stories, Games and Your Brand’s Chat Logs

March 9th, 2008 View March’s Logs

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11:51 addie cath!

11:51 catherwood you!

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11:54 danhon ARRRRRg

11:55 catherwood wow, all the big names in chat today

11:57 addie we have to behave in here because they have us on the projector :P

11:57 danhon In SXSW panel, backchannel projects you

11:57 rooreynolds come join us

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11:59 thFOOL <cough!>

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12:00 blackbeltjones i can haz ludological smackdown

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12:01 blackbeltjones 'director of play'

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12:02 blackbeltjones Magister Ludens, shurley?

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12:02 blackbeltjones how is a brand different for a story?

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12:04 blast do I need a british accent to be on this panel? :-)

12:04 danhon It helps if you think we're all evil

12:04 caillene no, there are plenty here already ;)

12:04 blackbeltjones six sixtostart namechecks to start ;-)

12:04 addie wait, all people with British accents aren't, in fact, evil (but polite)?

12:05 3Ms no, just metrosexual.

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12:06 blast Its all about cake

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12:07 caillene cake or death?

12:07 blast let me think....cake

12:07 3Ms chocolate?

12:07 addie death, please

12:07 danhon There is no cake.

12:07 addie CAKE, I mean cake!

12:07 slowloris wasn't cake france?

12:07 thFOOL the cake is a lie

12:08 slowloris it was a triumph

12:08 caillene what was the first example that rachel gave with all the puzzles in the ads?

12:08 3Ms no pie is the lie.

12:08 danhon Honda

12:08 addie Dan meeboing while paneling is like being able to play guitar and sing at the same time on Rock Band.

12:08 caillene Honda, cool thanks.

12:08 thFOOL even though you broke my heart and killed me

12:08 caillene nobody can do that!!

12:08 slowloris apature science

12:08 thFOOL :D

12:08 blast ;-)

12:08 slowloris woot

12:09 thFOOL Jonathan Coulton tonight at Emo's I believe

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12:09 blast dude, it started with MUDS (full stop)

12:09 3Ms i remember MUDs

12:09 caillene hooray MUDs! shout out to old school...

12:09 3Ms (turns up hearing aids)

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12:09 danhon lambdamoo!

12:09 * slowloris shouts out

12:09 blast I'm still stuck in the MUD

12:09 addie MUD ate my college career.

12:09 caillene mine too

12:09 blast emote smiles

12:09 rooreynolds nearly ate mine too

12:10 addie another multitasker

12:10 addie you guys are gooood.

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12:10 blackbeltjones MUDs = storyfrastructure

12:10 caillene MUDs = a lost perfect art

12:10 blackbeltjones toys = storyfrastructure

12:10 3Ms would that be 'thelostgame' then?

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12:11 caillene storyfrastructure? BINGO

12:11 blackbeltjones stories != play

12:11 blast funny - I was on a panel just like this one in 1994 when Virtual Worlds was called Electronic Communities and it was more about the social patterns and not about displays

12:11 catherwood wishlist item: "fiction developer's toolkit"

12:11 addie blast... now get off my lawn!

12:11 addie ;)

12:11 caillene aleve's games give you headaches so you will use their product

12:11 blast :-)

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12:11 thFOOL the magic question- how do you convince your client to go with an ARG for their campaign?

12:12 caillene catherwood good to see you again (mschiff from yesterday ARG panel chat)

12:12 rooreynolds d'oh

12:12 danhon Here's a link about Aleve: http://www.nytimes.com/2007/07/12/business/media/12adco.html?_r=2&oref=slogin&oref=slogin

12:12 addie good question to ask these guys, probably

12:12 blast you can't demo a ARG, you only can experience it from within

12:13 blast it is like trying to demo the taste of salt

12:13 catherwood surely you can demo the storyboard, you just can't beta test an ARG

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12:13 slowloris software development metaphors do not transpose

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12:14 blast true

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12:14 slowloris so what is the appropriate metaphor to "hook" the ARG notion

12:14 3Ms more like, music industry, i think.

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12:15 3Ms you've got to "sell" the experience.

12:15 thFOOL Seems like it defies any previous model

12:15 mschiff agree

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12:15 addie slowloris, they're easy to play but hard to describe.

12:15 blast right

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12:16 blast The explanitory device is what it is trying to explain

12:16 mschiff and if you do make a huge mistake, how do you recover gracefully?

12:16 slowloris the map is the territory?

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12:16 julien these guys being british makes this subject so much more interesting somehow

12:16 catherwood i'm reading about this Aleve campaign now -- why did we never hear about it at unfiction? Was it not "ARGy" enough?

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12:16 blast you are the territory through the map

12:16 thFOOL also- how can you measure the success of a campaign? What kind of metrics or proof can one use as ammo to convince a client to go that route

12:17 blast ah, back to key indicators and metrics

12:17 jamey81 engagement, reach, interaction

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12:17 slowloris qualitative feedback...but thats hard to collect

12:17 rooreynolds yes... we should talk more about metrics

12:17 rooreynolds (should we?)

12:17 slowloris yes

12:17 addie they've been using traditional ones like hits and session views and such

12:17 rooreynolds or are we all sick of metrics already?

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12:18 blast to speak of metrics, we must orient around a primary objective please

12:18 rooreynolds ok.

12:18 addie I think the brands like metrics and the game developers are sick of them ;)

12:18 thFOOL well, I hated to use the term (especially after that horrid panel yesterday in room 18) but it's something clients want unfortunately

12:18 jfm Are ARGs meant for the minority of the target who will then talk about it to the rest of the audience?

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12:18 thFOOL from what I understand, ARGs hit multiple levels of audiences

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12:19 jfm Seems like a good ARG needs to be designed to hit multiple levels of user interaction then.

12:20 thFOOL The Casual Participant, The Active Participant, The Enthusiastic Participant

12:20 rooreynolds maybe even elemets of replayability

12:20 3Ms Kennling wood

12:20 mschiff replayability is my concern too

12:20 addie jfm, that's the trick, and replayability would be nice since right now they're so ephemeral

12:20 julien ARGs enhance the experience for the devotees, help them become even more deeply involved

12:20 jfm I like that as part of a brief, theFOOL.

12:21 thFOOL but is that preaching to the choir?

12:21 jamey81 In this context the audience is determined by the marketing person buying the ARG

12:21 thFOOL jfm- http://en.wikipedia.org/wiki/Alternate_reality_game

12:21 jfm Not to take that analogy too far, but the choir encourages the audience to hum along.

12:21 thFOOL :D

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12:22 slowloris book is written by the game

12:22 slowloris ?

12:22 slowloris it is the artifact that remains after "play"

12:22 slowloris er play

12:22 blast Key Question: Are the goals of the funder compatible with the goals of the users/community? If yes, it is a good thing

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12:23 slowloris what does it mean to win?

12:23 blast be careful what you count

12:23 jamey81 Are you trying to reach a "typical" ARG audience or are you trying to engage parts of your core audience that might get into ARGs?

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12:23 jamey81 good metric

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12:23 slowloris baby count

12:24 mschiff 4 MUD offspring here

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12:24 rooreynolds I'm still confused by "someone else"

12:24 blast marriage split up because of game

12:24 addie "someone else" as opposed to marrying Elan Lee

12:24 addie I think

12:25 rooreynolds blast: lol. that's a meaningful one too

12:25 rooreynolds addie: ahhhh

12:25 slowloris can the brand change on account of the game

12:25 mschiff hooray metrics

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12:25 jamey81 Halo 3, Project Iris: 400K "participants", 30K people IM'd an automatic client: 300K downloaded a ringtone; 50K interacted with an "author"

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12:25 slowloris is brand a noun or a verb?

12:25 thFOOL both ;)

12:25 addie depends on whether you're a cow.

12:25 slowloris I seem to be a Verb

12:26 blast verb

12:26 blast process, not thing

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12:26 3Ms me thinks this lumping ARGs into one definition is making the questions too specific.

12:26 blackbeltjones and entertain

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12:26 slowloris arg as product vs arg for product

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12:26 blackbeltjones arg as service = call centre grinding

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12:27 jamey81 JMs: good point. What about lite-weight web games? Monk-email, etc, Dancing Elves?

12:27 thFOOL I think by bringing the concept of brand into it it becomes arg for product

12:27 3Ms Halo3 arg not the same animal as Covet arg/ Courttv arg/ or Tooman arg.

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12:27 thFOOL arg as a brand experience

12:28 jamey81 Agreed, Halo3 is in a different animal but it's an extreme example of getting your customers to engage in a dialogue with your brand

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12:28 blast I would argue that in the case of Halo, at least for me, it is more of a race than a brand

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12:28 catherwood jamey, diehards will say that character emails (Monk, the 4400) are an "extended reality experience" but now lumped into the useless umbrella term "ARG"

12:29 jfm As an extreme example, can you imagine an ARG for a pharma product?

12:29 jaso what's the courttv arg?

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12:29 slowloris is it a race, or part of your Identity construct

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12:29 3Ms space needs to be here.

12:29 jamey81 Monk-email isn't an ARB, it's a game that you can engage with

12:29 blast I'm half native american indian, and half covinent

12:29 danhon There was an arg for pharma = aleve was a drug

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12:29 catherwood CourtTV's "Save My Husband" was essentially a contest

12:29 rooreynolds court tv game wass save my husband

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12:29 addie ViARGra!

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12:30 slowloris friends

12:30 thFOOL I think the issue with Halo was that it was fairly obtuse to the outside viewer, but the target audience already was into the game concept

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12:30 danhon They were already into the *world*

12:30 thFOOL yeah

12:30 jamey81 Halo 3, Project Iris, became a race but it did provide a ton of backstory and core concepts that the Hard core sought

12:30 julien anyone have an URL re: Masquerade that Clark is talking about?

12:30 catherwood the book Masquerade? i'll get that

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12:31 addie One of the ads featured in The Suxorz campaign was for a beer that had a fabulous commercial, but nobody could remember the brand of beer when it was over

12:31 blast when I think of brand, I is something I am mapping on my identity, but in the case of living deep within an ARG, I am the brand. Spectate versus Player

12:31 addie not campaign, panel

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12:31 catherwood my friend's site for it is at http://www.bunnyears.net/kitwilliams/

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12:31 blackbeltjones http://en.wikipedia.org/wiki/Kit_Williams

12:32 addie armchair treasure hunting is sort of a whole genre unto itself

12:32 slowloris user generated Brand

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12:32 julien thx blackbeltjones

12:32 3Ms my point was there are so many flavors of ARG/Extended Experience/Creative Fiction that one can tailor the "arg" to the need of the "brand".

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12:32 jamey81 user-generated experience around brand

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12:32 catherwood is user-generated content a necessity?

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12:33 jamey81 dialogue is a necessity

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12:33 blast argv argc - sorry, my geek is showing

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12:34 thFOOL disposable

12:34 jamey81 but the communities that they got to participate continued to exist (Halo)

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12:35 blast something being ephemeral is not bad

12:35 3Ms i would argue that that community existed before halo.

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12:35 jamey81 Halo ARGs were ARGs for existing communities. Those communities keep going

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12:35 thFOOL I think the key is to plan for the continuation of it

12:35 thFOOL a 'sequel'

12:35 thFOOL a serialized arg

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12:36 jamey81 The ARG isn't the THING, the brand dialogue is the THING. How do you keep that going. ARG is a tool

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12:36 blast right

12:36 addie you don't really keep a movie or television show going after it's over, though - although they are replayable, they don't stay alive

12:36 3Ms ephereral is not bad.. its not marketable but it's not bad.

12:36 jamey81 movies and TV aren't a dialogue

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12:37 thFOOL well, it would be like building new interpretations of the core strategy- take the skittles commercials for instance.

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12:37 blast there is a logical level problem, you want success at the species level, not at the organism. organisms can die to keep the species alive

12:37 catherwood tv generates dialog, just visit the forums at twop.com

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12:37 thFOOL in the case of a movie or game, it will be a finite experience

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12:38 thFOOL but for something like Honda, you could build on that

12:38 jamey81 agreed

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12:38 catherwood "leave them wanting more"

12:38 3Ms unless you're Volvo .

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12:38 eekman It may be a finite experience, but the purpose is to expand the timetable of when it becomes finite. The more interest in a show, the more likely it will continue.

12:38 jamey81 Back to the TV dialogue question, is it the TV advertiser, producer, etc continuing that dialogue?

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12:39 slowloris "leave them wanting more AND something to do about it"

12:39 danhon I think some are starting to

12:39 blackbeltjones has an ARG ever noticeably jumped the shark?

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12:39 catherwood more tv producers are having podcasts

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12:39 eekman It's a combination. It definitely comes from marketing/ad sales for the show's network, but with involvement from producers, writers, cast, etc.

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12:39 addie there are plenty of show-related boards where the show makers participate

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12:39 3Ms in the case of Jericho, jamey, it's the producers.

12:39 Manage_Kelley what about creating a game with an established audience, and then introducing a brand to it?

12:39 jamey81 podcasts arent' 2 way

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12:40 3Ms and the fans

12:40 slowloris chew chew chew...it is the thing to do

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12:40 thFOOL chew on that!

12:40 addie Thetailsection has dialogue with the Lost folks, or did (not sure if they're still active)

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12:41 jamey81 The community isn't for the toilet bowl cleaner it's around "taking care of the family" or something like that

12:41 mschiff has left

12:41 jamey81 Pampers isn't about diapers it's about the care of your baby

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12:41 3Ms selling the "sizzle"?

12:41 catherwood there's a Pampers users group?

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12:41 blast Volvo is about automotive safety, not cars

12:42 jamey81 There ae communities built up around early childcare. If you are pampers you support that, not build a diaper community

12:42 slowloris does an ARG always have to be covert?

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12:42 danhon Not at all!

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12:42 eekman you build a community around trying to build an affinity for your brand.

12:43 3Ms well, if you're courttv, i wouldnt recommend it.

12:43 jaso Where can I find the Pampers ARG?

12:43 blast the griefers have been successful in 2nd life

12:43 slowloris so if you can make an awsome ARG for plungers...why not

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12:43 blast :-)

12:43 jamey81 Why does everything have to be about ARG/s

12:43 jamey81 It's about using games to create interaction and dialogue about brands

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12:44 eekman I don't think it does, but creating a personal connection to the brand

12:44 thFOOL I don't seem to be recieving all of the comments X-D

12:44 mschiff @thFOOL me either, i've had to rejoin about ten times from the lag

12:44 thFOOL weird

12:44 slowloris meebo does not scale

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12:44 blast Have the Griefers taken hold of this yet? You know, "The Internet is Serious Business" :-0

12:44 catherwood ARG is just shorthand for "games to create interaction and dialogue" and community :)

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12:45 3Ms or experiences.

12:45 slowloris Ong's Hat

12:45 mschiff catherwood, could you see an application for ARGs in the travel/tourism industry?

12:45 catherwood fly oceanic air?

12:45 3Ms snicker

12:45 jamey81 I disagree. ARG is "alternate" reality. You should be able to interact in this reality

12:45 mschiff hehehe not what i had in mind ;)

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12:46 catherwood it used to be about alternate realities, but now it's shorthand for "my brand has leaked into your local reality space"

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12:46 blackbeltjones Prison Break had levels, not episodes.

12:46 slowloris Business Solutions

12:46 3Ms Disneyworld is the original alternate reality vacation.

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12:46 jamey81 Interactive Entertainment

12:46 blast Yet Game Theory is a serious economic theory

12:46 blast silly wabbit

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12:47 * 3Ms runs and hides blasts textbooks.

12:47 thFOOL "An alternate reality game is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions."

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12:47 * blast is a highschool dropout

12:48 catherwood a Flash game is interactive entertainment, but it rarely fits the ARG model of building a world

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12:48 3Ms where did you find that definition, thfool?

12:48 Manage_Kelley puzzle pirates started as just small flash games

12:48 Manage_Kelley but that grew to be much larger

12:48 blackbeltjones space giraffe teaches me much

12:48 jamey81 how to drop acid?

12:49 danhon mmm, rez hd

12:49 catherwood puzzle pirates is now a virtual world platform -- some would say a cross-media game could be played out in it, others say an ARG cannot exist solely in a virtual world

12:49 blast just like cash is Visa's enemy

12:49 thFOOL http://en.wikipedia.org/wiki/Alternate_reality_game

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12:50 blast ...games are eating in to the overall time budget of the community

12:50 slowloris what about content scaling?

12:50 slowloris making the game scale

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12:51 3Ms try this: http://www.unfiction.com/compendium/2006/11/10/undefining-arg/

12:51 slowloris opensource ARG

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12:51 blast I applied for a job once by using a game as my resume

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12:51 blast by the way, I got the job

12:51 blackbeltjones yep - toys scale, stories dissapate

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12:52 blackbeltjones dissipate , even

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12:52 blast I delivered it on a 45M syquest cart - now GET OFF MY LAWN!

12:52 blast :-)

12:52 addie it's unfiction.com, not .org btw

12:52 thFOOL @3Ms- thanks for the link

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12:52 addie and the forums are at unforums.com

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12:52 thFOOL I'll have to peruse that later

12:53 blast wow, that screen is lagging!

12:53 addie (not to 3ms - that was in reference to a verbal typo by the panel)

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12:53 danhon content does not scale at all

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12:54 slowloris HALP

12:54 blast multipass

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12:55 blast just fire up a MUD dude

12:55 slowloris start a forum

12:55 blast it is cheap, it is used for education

12:55 blast and kids need to use text

12:55 addie requires some tech know-how though

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12:55 blast educational MOO

12:55 slowloris textual content scales

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12:56 blast don't think that kids need nVidia 8800's to learn

12:56 blast they just need a way to grow their identity and authorship

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12:56 mschiff i learned a ton of stuff from MUDs

12:57 3Ms like dont walk in a dark room full of orcs?

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12:57 addie You are in a maze of twisty little passages, all alike.

12:57 mschiff yeah and if your group leader walks into the next room and suddenly you're ungrouped DO NOT FOLLOW

12:57 mschiff i found a DT behind a locked door once, it was sick.

12:58 3Ms when the scarey background music starts up.. then, get out!!

12:58 blast Women need a good reason to shoot another player, men just need a place

12:58 blast :-)

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12:58 rooreynolds lol

12:59 3Ms i'll second that

12:59 blackbeltjones Or... The Wire

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12:59 rooreynolds w00t

12:59 mschiff ciao all

12:59 slowloris ONE MINUTE REMAINS

12:59 blast aloha

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12:59 mschiff just as we planned

12:59 rooreynolds come talk to ys

13:00 rooreynolds us

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